Monday 19 September 2011

VFX Proposal

Proposal A:  Levitation 

An Autistic person is sitting on the edge of the bed rocking back and forth with their hand twitching. Small scattered blue and white particles begin to form and circle around the person.  Then the objects from the table and shelving unit begin to lift off and circle around as well.

Story Board:

Scene 1 - Person is rocking back and forth on bed.


Scene 2 - Close up of person rocking back and forth with background blurred and blue particles beginning to form.


Scene 3 - Items begin lifting off the shelf with blue particles.


Scene 4 - Person is rocking back and forth on bed as objects and particles spin around the room.


Aspects required for video:

  • ·         Video footage of person sitting in room rocking back and forth
  • ·         Moving camera starting on left side of person and rotating around to right side
  • ·         Objects on surfaces modeled and textured
  • ·         Blue particles and objects moving around the person with dynamics
Reference:

 

Time Table:

Weeks 1-3:  VFX Proposal
Week 4:  Finalize Idea and refine time table
Weeks 5,6:  begin modeling assets for scene and arrange time for video recording
Weeks 7-9: finish modeling and texturing assets, have video recorded and workout dynamics
Weeks 10-12:  finish all pieces of project including dynamics
Weeks 13,14:  Rendering and compositing
Week 15: final touches

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Proposal B: (I would rather wait until after this semester to work on this)

Guy walks out into the street and slides on a pair of tap shoes.  As soon as he begins tapping everything begins to shake and the ground begins to crack.  The camera would cut to a close up of pebbles bouncing across the ground and then to a car as the alarm goes off.  When the camera cuts back to the guy he finishes by stomping his foot down in front of him which sends out a shock wave of damage to the ground around him.  The last camera cut would start focused on his foot surrounded by smoke and debris and moves up to finish focused on his face.

Aspects required for video:
  • Video footage of guy tap dancing in front of green screen.
  • Video footage of car alarm going off.
  • Photo of street taken into maya and layed out
  • Dynamics of ground erupting outwards
  • Smoke effects add after
  • Compositing
Reference:

The scene with Thor smashing the ground is an exaggerated example of the ground breaking outward.


Fast forward to the 2:38 mark. This is the person that would be doing the tap dancing.


Time Table:

Weeks 1-3:  VFX Proposal
Week 4:  Finalize Idea and refine time table
Weeks 5,6: Record video footage and take street photo
Weeks 7-9: Create scene in maya and make the dynamics
Week 10:  finish all pieces of project including dynamics
Weeks 11-14:  Rendering and compositing
Week 15: final touches

1 comment:

  1. Hey Allan, this is a good proposal - I think the first one with the kid on the bed is your best bet.

    What I need you (and everyone) to do is to itemize every aspect of your project in a much more defined way. List every thing you are going to model, UV, texture, light, render and comp, shoot etc.. and list how long you think each step is going to take. This way we can properly plan out what you need to do, and you'll have a sense of how to shoot for what objects you want to put in the scene.

    I'm looking for something like:
    Book modelling: 2 days
    Book Uving: 0.5 days
    Book texturing: 1 day
    etc...

    Email me if this doesn't make sense.

    You'll need to know how your shoot will look - what Cg objects will be in the scene so that you can make a space for them when you shoot. Make sure to take down all the camera info when you shoot and measure the room and the major items in it. Make sure you have good lighting and your recording isn't too dark and make sure to not cut your recording off too early -you can always cut it shorter later. When you are shooting, after you have your shots, put objects in the places your CG objects will go and shoot footage of them for lighting and texturing reference.

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